Should games be clean and simple?
Or should they try to explain everything in detail because it really sucks to be playing a game only to get stuck partway through and since you have no clue how to proceed you just decide to give up and leave it unfinished?
HUEman has a minimalistic design, but some things have an in-depth explanation in this page.
Intro: find the hues!
Your answer shows up as a little triangle next to the color wheel. If the triangle matches up with the line, then you're correct!
Green has a hue of 120 degrees, so if you see  this color  on your screen, you should put 120 as your answer.
"Tension"?
In "tense" mode, the difficulty of each color is tweaked individually as you play so that you get stretched to your absolute limit.
The "tension" values for each color start at 15, which means that each of the 4 options are 15 degrees apart.
If you're really good at finding blue, but you make a lot of wrong answers for yellow, your game might look like this:
Each time you answer correctly, the tension number goes down, and it gets a little bit harder.
How to beat the game
You'll need to get an entire color code correct in "true mastery".
Make sure "casual mode" is checked, since this won't work if you're keeping score.
When you tap the color code button, the 3 numbers change to match the actual RGB values.
You might need to dismiss your keyboard if it's blocking your view.
Go to this website and type the numbers in. Here's what I got:
- 114 → 72
- 40 → 28
- 92 → 5C
Submit it and see what happens!
Skip the tutorials
When you first install the game and you see the screen that says "tap to start", you can instead start swiping up/down/left/right in the Konami Code pattern. (If you're on desktop, the arrow keys will work as well.)
From there, you can choose to skip the tutorials for the stuff you're already familiar with.
bonus speedrun tip: most buttons can be pressed before they become visible!
If you have a question that hasn't been addressed here yet, let me know on GitHub or Google Forms!